

Honestly, Diablo-likes with no local multiplayer are insane, you're just throwing away hours of replayability. But once I hit level 50 my patience was gone, and I felt done with the game, something that wouldn't have happened if this game had local multiplayer. You can crank up the difficulty for the combat of course, but even though it's easy, it is satisfying, because you built your character to be that way, and the game tempts you into extra challenges in the Tower of Chaos and Boss Rush modes. As a result, it's fair to say Warhammer: Chaosbane can become a bit too simple, with a friend sitting down at the controller halfway through the campaign, figuring out the buttons as he went, telling me "it's a bit easy, isn't it?" I could stand in the center of the hoards and just absorb attacks, dealing out far more damage than I'd ever receive - and the only moment this changed was during large boss encounters, and the Bloodlust technique deals with them in mere seconds. Thanks to my health drain skills each hit healed me, and there were a lot of hits. Once I'd found what I needed to take on hoards of enemies with ease, I felt no need to change, and it neatly carried me to the end of the game, with each stage seeing me round up large mobs of enemies before wiping them all out systematically with my spells.

The big problem in regards to combat is that once you've found your winning strategy, there won't be much reason to stray from it.Īs a wizard I was able to stay back and launch fireballs, blow fire breath, guide burning orbs around my foes - and after just a few hours I'd upgraded all of my spells, making them even more devastating. Your character archetypes all have the abilities you would expect from these kinds of games - sorcerers stay back and launch all kinds of spells and abilities, while warriors get up close into the fray, and then there's everything in between.
